using System;
using System.Collections.Generic;
using System.Text;
using NewtonDynamics;

namespace WPFPhysics1
{
	public class StaticRectangleBody : RectangleBody
	{
		public StaticRectangleBody( CCollision collision, double width, double height )
			: base( collision, width, height )
		{
		}
	}
}
